Regardless of variations in technique, all practitioners have a fluid fighting stance that emphasizes rapid, powerful kicks. Ive used a different format here than in my general Monk Handbook in order to further elaborate on the benefits of the styles as a whole rather than discussing the individual feats in a vaccuum. Skyseeker Style: Practitioners of this style, which focuses on defeating large opponents, research ancient martial techniques employed by the dwarves who ascended during the Quest for Sky. Benefit: What the feat enables the character (you in the feat description) to do. You have all of the gimmicks that the build really cares about, so youre totally free to experiment. Here are the best Pathfinder feats, sans further delay: Fleet feat Fleet Pathfinder feat Fleet can increase your base speed by 5ft if you're wearing light armor or nothing. Mantis Style peaks with its first feat. Stick-Fighting Style: Stick-fighting is most commonly associated with cultures that practice cow herding, but stick fighting is also common in regions where peasant classes are outlawed from carrying bladed weapons. Basically the same as the other elemental genie styles. to outpace whatever weapons you might be two-weapon fighting with. This style feat allows you to hit your opponent with additional damage when you hit him or her multiple times over different rounds. They preferred to slaughter their enemies with their bare hands and teeth. ton of flexibility, but it also means that you need to look for ways to close Feat Path: Shielded Staff Style; Shielded Staff Ambush, Shielded Staff Master. If your pet Wizard is stingy with his spell slots, drop 1000 gold pieces to buy him a Pearl of Power 1 so you can both share Mage Armor from one slot. Cerberus Style: You rain blows upon your enemies from three directions, like the three heads of the cerberus guardians of Hell. Ascetic Style is another style feat you dont see too often. Activating a style feat is a swift action, and once you've done so, you gain the benefits of that style until you switch to another style. Sure, it's not the raw power of something like Tiger, Dragon, or Outslug, but it's totally novel. koziol erfindet, entwirft und produziert seit 1927 hochwertige Designprodukte zum Leben und Wohnen. Indomitable Mountain Style: A practitioner of this style stands like a mighty mountain, difficult to move and punishing those who try. Feat Path: Pummeling Style, Pummeling Bully, Pummeling Charge. Feat Path: Boar Style, Boar Ferocity, Boar Shred. At 6th level, he adds Inner Flame and Lightning Stance to the list. That means that your typical turn will nearly always include using your move action to walk around and provoke attacks of opportunity. Earth Child Style: A warrior cadre of dwarves and gnomes dedicated to fighting and slaying giants developed this style. Unarmed Strike: This is why you generally An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons. Twin Fang Style: You strike with the force of a serpents lunge. depend on Wisdom. Style feats are really cool. For this style to work, your GM needs to be willing to accommodate you and to avoid metagaming. Ideally you want an enemy to miss you so that you get to make two attacks against them. This Style is pretty decent and should not be underestimated if you know when and how to use it. Electric Eel Style: You have learned how to harness electrical energy to momentarily disorient your foes. All or Nothing by Lie Setiawan. Unless youre building as a grappler, skip Snapping Turtle Style. Feat Path: Crashing Wave Style, Crashing Wave Buffet, Crashing Wave Fist. Many styles lock you into fighting unarmed. When you have this feat, you can pick one weapon from the monk fighter weapon group, and while you use this weapon, you can apply the effects of the feat that have Improved unarmed strike as a requirement. If you avoid those styles, I suggest using a single weapon two-handed so you can benefit from the additional Strength and Power Attack damage. You stride forward with confidence, trusting your performance to protect you as much as your arms and armor and those distracted by your performance leave themselves open to vicious attacks. Eventually, masters of this fighting style learn how to bring down even the mightiest creatures by targeting feet, ankles, and knees. Your paired blades rend through armor and you strike at your enemies with both weapons simultaneously. Feat Path: Shark Style, Shark Tear, Shark Leap. Also, I had my Hospitlar Paladin take a dip in Scaled Fist for Crane Style. Feat Path: Blinded Blade Style; Blinded Competence, Blinded Master. Signature Strike Style: Your accuracy when attacking is both delightfully artistic and chillingly deadly. Source PZO9467. The choices for home exteriors and siding materials are varied, and they all have unique advantages and drawbacks. Monks much, but the extra ability points are rarely worth the loss of a second Your unarmed strikes weaken foes against madness and can disintegrate the fallen, Use ki to deal substantial Wisdom/sanity damage, ain additional use of Stunning Fist, increase DC of madness effects, and deal Wisdom/sanity damage with Stunning Fist, Gain +1 use of Stunning Fist per day, and increase stunning fist DC by +2, Gain +1 use of Stunning Fist per day, and may dazzle and stagger, then fatigue an opponent, Treat half your non-monk levels as monk levels for Stunning Fist effects, Gain +1 use of Elemental Fist per day, and cold resistance, Gain +1 use of Elemental Fist per day, and deal cold damage, Add your shield bonus to AC to your CMD vs bull rush and overrun manuevers, Add half your shield bonus to AC to your touch AC, Gain cover vs spells and total cover vs one attack as an immediate action, Add Wisdom bonus on Climb checks, and climb and crawl at half speed, After successful Stunning Fist, you may enter an adjacent square, Add Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone, Gain a bonus on attack rolls equal to the number of enemies that threaten you, As a move action, designate a number of creatures who can't flank you while in Octopus Style, Trip two adjacent creatures in Octopus Style, Use Bullying Blow with the first attack each round, Bonus to attack/damage against shaken opponents, +4 save vs. effects created by shaken foes, Int 13; Combat Expertise or brawlers cunning, Move an additional 5 feet when making a 5-foot step with Outslug Style, +1 to AC and damage when taking a 5-foot step with a chosen weapon, No penalty to AC when using Lunge with Outslug Style; +2 to AC/damage from Outslug Style instead of +1, Ready two ranged attacks as a standard action instead of full-round, Ready up to four ranged attacks with Overwatch Style instead of two, Use Fly with martial training and chrage through any creatuer, Use Stealth with martial training and charge with Stealth, Use Acrobatics with martial training and while charging, Retaliate as a free action instead of as a swift action, Retaliatory attacks are resolved before the attack, Retaliate against opponents that take attacks of opportunity against you, Wis 13; base attack bonus +5 or monk level 5th, Inflict Intelligence and Wisdom damage when you confirm a critical hit while using, Confuse creatures you attack while you are in, Gain a Dodge bonus to AC while fighting thinking creatures, When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action, Gain +1 use of Elemental Fist per day, and acid resistance, Gain +1 use of Elemental Fist per day, and deal acid damage, While in Shapeshifter Style, you can make a single attack as part of the action used to shapeshift, Base attack bonus +3, change shape ability, shapechanger subtype, You can slightly alter your body to gain one of a number of benefits, While in Shapeshifter Style, you gain a bonus to CMD and can more easily escape grapples, Make a special charge while underater that deals bonus damage and knows the target off-balance, Can use your unarmed strikes to deal piercing damage and bleed damage, Gain scent and combat bonuses against bleeding creatures, Keep your gauntlets shield bonus when attacking with it, Treat your off-hand gauntlet as a buckler, Increase damage when using a gauntlet and use it to perform disarm or steal maneuvers as an attack of opportunity, Attempt a free combat maneuver when you hit an opponent with a shielded staff, Add your shield's enhancement bonus to your shieled staff's shield bonus, You can create a shielded staff by attaching a buckler or light shield to a polearm, spear, or staff, Treat magic items as magically enhanced improvised weapons, Add weapon properties to a wielded improvised weapon, Deal damage with improvised weapons as though they were larger, Precise Shot; Weapon Focus; base attack bonus +7; Intimidate 7 ranks; Improved Called Shot, targeted strike swashbuckler deed, or targeting gunslinger deed, Frighten your target when you use an aimed attack, Inflict an AC penalty when you use Signature Strike Style, Inspire your allies when you use Signature Strike Style, Sisterhood Style bonuses increase, use teamwork feats more easily, Grant adjacent female allies greater protection from Shield Wall, +1 on Reflex and Will saves and use teamwork feats more easily, Treat your weapon as one size category larger against creatures larger than yourself, Dodge towards creatures attacking you with reach weapons, Gain a damage bonus against larger creatures, Use a sling to hurl multiple alchemical weapons, Use sling to hurl alchemical splash weapons, +1 damage with slings, do not provoke attacks of opportunity when reloading, Reduce the hardness of objects you sunder, Reduce the armor bonus of armor you sunder and increase the armor check penalty, Get a free bull rush or trip when making a sunder attack against armor, If opponent misses you, make an attack of opportunity as an immediate action, Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits, Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks, Your shield bonus applies to your CMD and touch AC, AC bonus increases by 2, and opponents receive 4 on critical confirmations, Gain +1 shield bonus to AC when at least one hand is free, Gain reach when using the Spear Dancing Style, Gain Weapon Finesse while using Spear Dancing Style, Gain the Double feature with a polearm weapon, Attack two creatures when using Shot on the Run or Spring Attack, Move up to twice your speed when using Shot on the Run or Spring Attack, Attempt a free grapple check at the end of an unarmed attack with charging stag style, After successfully pinning an opponent with charging stag style, additionally knock them prone or deal more damage, Make an extra attack with thrown weapon as a standard action, Make attacks at other opponents near initial target while using Startoss Style, One opponent who misses you provokes an attack of opportunity, Perform a free combat maneuver when making a full attack, Treat stick-weapons as though they were masterwork and had certain weapon properties, Gain bounses while using the pistol-whip deed, Follow through when using the pistol-whip deed, Execute a creature you knock to the ground with the pistol-whip deed, Gain x3 critical multiplier with unamed strike, Deal extra damage and bullrush in urban areas, Follow up attack to knock bull-rushed foes prone, Str 13, Dex 13, proficiency with medium armor, +1 shield bonus to AC when fighting defensively, avoid the penalty on the first attack with Combat Expertise, Feint against an opponent that misses you. While pretty complex and a bit immersion-breaking this style feat is pretty strong and a must-have for a monk that can use weapons! bukkabones 7 yr. ago Lantern Style: Your thrown weapons shine with a divine light that dazzles their targets. Feat Path: Tatzlwyrm Claw Style, Tatzlwyrm Grappler, Tatzlwyrm Rake. | PF2 SRD is terrible but the final feat might be useful. | FateCoreSRD combat characters. Exotic Weapon Proficiency (Aldori dueling sword), Weapon Focus (gauntlet or spiked gauntlet), Weapon Focus (sling) or weapon training (thrown) class feature, Gain a +2 bonus to damage when fighting defensively or using Combat Expertise, Parry an attack made by a single focused target, Take no penalties on attack rolls when using Aldori Style Aegis to parry an attack, Redirect an attack from an opponent to yourself to grant an ally an attack of opportunity, Redirect an attack from an opponent to yourself to grant several allies attacks of opporunity, Grant bonus to AC to allies against single opponent's attacks, Use a new melee weapon with unarmed class abilities, Use unarmed damage of a lower level monk instead of the weapons base damage, Weapon Focus with the chosen melee weapon; base attack bonus +1 or monk level 1st, Use weapons with unarmed strike abilities, When using Asura Style, you gain improved uncanny dodge, You can dispel divine spells with your unarmed strikes in Asura Style, You can sicken creatures casting divine spells with your unarmed strikes, You can trip those whose attacks of opportunity against you miss, Your base speed increases by 10 feet and you ignore the first 10 feet of difficult terrain in a round, Gain a +1 dodge bonus to AC if you move at least 15 feet, You can make a second charge attack after a first, You can make unarmed attacks underwater without penalty, +2 on attacks and +4 on damage against a target when you activate Beastmastery Style's benefit; bonuses double if an enemy's attack damaged your animal companion, Use your Handle Animal check in place of an adjacent animal companion's saving throw, Cha 13, Handle Animal 1 rank, must have an animal companion, Use Handle Animal to attempt to negate a hit on your adjacent animal companion, Pinpoint creatures without a check while using Blinded Blade Style, Improve your ability to pinpoint creatures with Blinded Blade Style, Gain additional attacks per round against bleeding creatures when using, Increase your Strength and Constitution, but lower your AC, Add piercing damage to unarmed attacks, and demoralize opponents, Unarmed strikes deal bludgeoning or slashing damage, Weaken tripped foes and reduce their move speed, Make an extra unarmed attack when starting next to a prone foe, Overrun multiple opponents and add your Strength on Acrobatics checks to jump, Deal damage on a successful overrun manuever, Ready an action to grab creatures charging you, Reposition creatures you grab a crature with Bull-Catcher Style, Redirect a creature's charge when you grab it with Bull-Catcher Style, You can apply Vital Strike to attacks made in Cerberus Style, When you damage a creature in Ceberus Style, it cannot 5 ft. step or use dimensional travel, You can attack three targets at once within your reach, Charge through difficult terrain and allied spaces, make a turn while charging, Learn dirty tricks as free actions during a surprise round, Use dirty tricks as free actions with an attack of opportunity, Use free dirty tricks when your opponent is off guard or flanked, When you deflect an attack, you may make an attack of opportunity, Take 2 penalty when fighting defensively, May deflect one attack per round while fighting defensively or using total defense, Disorient an opponent when you drag or reposition it, Make an unarmed attack against a foe when you drag or reposition it, Move 5 feet when you drag or reposition an opponent, Deal greater damage with nonlethal damage on a charge, Attempt to trip your foes on a charge with Cudgeler Style, Your unarmed strikes inflict negative levels, You are hard to scare and your unarmed strikes can make foes shaken, Gain damage bonus based on how far you charge when you bull rush, Gain +1 on attacks and +2 on damage rolls on the attack at the end of a charge, Gain enhanced effects when you use Diabolic Style to humiliate a target, Apply Vital Strike on attacks of opportunity, Humiliate targets that provoke attacks of opportun, You don't provoke attacks of opportunity from foes you feinted against, Deal additional damage t o a target that is denied its Dex bonus to AC, Cha 13; base attack bonus +1 or bard level 1st, Use Elemental Fist to surround yourself with electricity, Gain 1 additional use of Elemental Fist per day, and electricity resistance, Gain 1 additional use of Elemental Fist per day and bonus to electricity damage, Be treated as though you are in mulitple squares for threatening squares, flanking, and being attacked, Gain bonuses when enemies are grouped together and bypass bonuses from aid another, Gain bonus on unarmed attacks, and you can cause opponents to be shaken, Gain +1 use of Stunning Fist per day, and you can emit a concussive roar, Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain, You are treated as though you were on higher ground when making attacks adjacent to objects, You can jump off of adjacent creatures to gain the high ground when in Dragonfly Style, Use Dwarven Seething against any number of opponents, Base attack bonus +1, defensive training and hatred racial traits, Medium size, Apply hatred on both attack/damage and increase to +2, Apply hated/defensive training to different types/subtypes. Feat Path: Snapping Turtle Style, Snapping Turtle Clutch, Snapping Turtle Shell. Use Escape Artist instead of CMD when resisting a grapple. Ascetic Style: You blend arms and martial arts, using weapons with the same ease as unarmed strikes. It hits hard, is useful, and fits into almost every build. Kusari-Ryu-Ninjutsu: This fighting style focuses on selected flexible weapons that include lengths of rope or chain in their design. They give up the Monks signature attack A Sansetsukon is my go-to for monks, but if youre a half-elf you might have something better. style to the mix. Because this build depends so heavily on unarmed strikes, this is an absolutely fantastic investment. If you strike a target that has another creature, Make a single attack with both hands, and combine the results, Each time you make a full attack wielding a pair of daggers or a pair of, You can shield bash with a buckler as if it were a light shield, and you can use the buckler in conjunction with any feats or abilities that normally apply to light shields. Efreeti Style: The efreeti style focuses on aggression and speed, taking inspiration from beings of living fire. Feat Path: Twin Fang Style, Twin Fang Strike, Twin Fang Lunge. However, your AC will still be awful without If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. Sell at the Open Gaming Store! Youll want enough Dexterity to make Snake Fang and Combat Reflexes really effective, and youll want at least 14 Wisdom for Panther Style so you can use it more than once per round. This build has two serious flaws: First, the build is chained to the potential drawbacks of Panther Style (see the section on panther Style, above). prerequisites. For example, a ranger can use Twin Takedown against an adjacent opponent. Although many such fighting techniques were created by secretive orders, they have since spread to practitioners the world over. Feat Path: Dwarven Hatred Style, Dwarven Seething, Dwarven Fury. However, this Styles benefits are a ton of fun and pretty obvious. Linnorm Hunter Style: You and your animal companion work together to make coordinated strikes against your enemies. Barkskin is one of the most useful AC buffs in the game, and its a much better use of your Ki than the 1-round AC buff. You can deal piercing or bludgeoning damage with your unarmed strikes. be an important boost to your attack rolls which youll need to close the gap Feats in Pathfinder 2e work somewhat differently than Dungeons and Dragons and Pathfinder 1e. skill point. Outslug style is potent if you know how to use this style feat optimally in combat. At 2nd level, a ranger must select one combat style to pursue. You circle your foes, forcing them to play into your attacks and you can quickly dart at a foe and retreat. This build works primarily by combining Panther Style and Snake Style to intentionally draw attacks However, mixing in other styles (Crane Style, Pummeling Style, etc.) Prerequisite (s) Summary. primary function of hitting things and dealing damage. Kitsune Style is a pretty underrated combat style. Reduce a foes base speed when you damage it with an attack of opportunity. Source PZO9467. Unless youre built for two-weapon fighting or something, skip Jabbing style. Feat Path: Kusari-Ryu-Ninjutsu Style, Iron Tentacles, Iron Shackles. option. | Here Be Monsters Djinni Style grants an AC bonus similar to Mobility (and it stacks since theyre both Dodge bonuses), but unless you actively plan to use Djinni Style youll probably get more use out of Crane Style. Source PZO9467. Feats represent Abilities outside of the normal scope of a character's Race and Class. Combat Reflexes makes Snake Fang considerably more effective because we can make more than one free attack in a given round. Feat Path: Tiger Style, Tiger Claws, Tiger Pounce. Take only a 1 AC penalty when charging, After successful unarmed attack, gain +4 on, Always count as having a running start for jumping, and deal double damage on a jumping, You may take 10 to identify a creature using, While using this style, you can attempt to perform a, When using this style, you treat spiked chains as if they had the, Your thrown weapons glow with holy light, illuminating a 20-foot-radius area where they fall for 1 round. Archon Style: Archon style protects allies from harm, even if it means temporarily sacrificing your safety in the process. The Crane style is very defensive, works well right away, and all three of the feats are worthwhile. Monks benefit very little from multiclassing, but other classes can benefit greatly from a dip into Monk for one or two levels. Maddening Style: Adherents to this style channel the sanity-consuming power of the incomprehensible beings that dwell in the dark places between stars, and use these forces to defend against mental attacks and corrupt their opponents bodies and minds. Feat Path: Boar Style, Boar Ferocity, Boar Shred. Choose one light melee weapon. Perhaps the biggest draw of the style, at least for the Master of Many Styles, is Tiger Claws for the ability to make two attacks at your highest Base Attack bonus. Able to strike when least expected, snake stylists are known for opportunism and blinding speed. Source RGG:UOPotN, New Pages Because Fight Defensively is central to the style, check out my Practical Guide to Fighting Defensively for more help. If you didnt pick up a third style feat, this level is very boring. Special: Additional unusual facts about the feat. Swift Iron Style: You have learned to move in ways that better accommodate your armor, and can maneuver easily despite its bulk. When you hit a target with an unarmed strike, and you have hit the target with an unarmed strike the round before, you deal another 1d6 damage to the target. If you pick up the Combat Style Master feat (and you should), you can combine the two mechanics to easily set up one set of styles for use during your turn and a second set of styles for everyone else's turn, allowing you to explicitly switch from a set of offensive styles to a set of defensive styles at will. The almost undisputed best Style Feat in Pathfinder is Dragon Style. Shaitan style is basically the same as Efreeti style, but instead of setting things on fire it deals acid damage and makes them staggered. Feat Path: Orc Fury Style, Orc Rampage, Orc Snarl. Feat Path: Brute Style, Brute Stomp, Brute Assault. Feat Path: Brute Style, Brute Stomp, Brute Assault. Read more. This acts as an attack of opportunity, and counts against the number of attacks of opportunity you can make each round. Pathfinder Nexus is a collection of digital tools to help Pathfinder Second Edition fans play the game. Cha: Dump to 7. Feat Path: Fox Style, Fox Insight, Fox Trickery. If you want to do so for some reason, you can use your Wildcard slot to drop Panther Parry to pick up Crane Wing for another +4 Dodge bonus to AC against melee attacks. Feat Path: Wolf Style, Wolf Trip, Wolf Savage. The prerequisites to use the Ascetic tyle feat are that you have weapon focus with a chosen melee weapon, Base attack bonus 1, OR Monk level 1. Feat Path: Demonic Style; Demonic Momentum, Demonic Slaughter. Sahuagin occasionally teach this style to others who want to harness the power of their own pain. Remember that having fun is the most crucial aspect of roleplaying and that feat A might not work for a specific build even if it is higher on this list than Feat B. However, to be able to use a style feat in Pathfinder, you need to meet the prerequisites. It functions on its own for the most part, but consider adding Snapping. Intelligent enemies might figure it out after one or two attempts to hit you, but enemies with poor Intelligence and/or Wisdom should probably take longer to figure it out. Startoss Style: Your thrown weapons become more deadly. You can afford to leave the skills to other party members, but you need to make up the gap created by your d8 hit points. Proficiencies: The Monk is proficient with Fist because its awful). Feat Path: Maddening Style, Maddening Strike, Maddening Obliteration. The following feats represent a fighting style that's popular among the elves of the Mordant Spire, particularly monks. Beastmaster Style: While in this style, you have greater control over your non-mount animal companion. Monks cant use armor, so I recommend getting someone in your party to cast Mage Armor on you. The best plan is to try to use Snake Fangs immediate action attack, which will preclude your swift action when your turn comes back around, then use Panther Style if you didnt get to use Snake Fang. worthwhile can easily become a problem. The following feats represent martial arts that use sticks for offense and defense. powerful, but also problematically complex. You can also deal nonlethal damage without Feat Path: Vanguard Style, Vanguard Ward, Vanguard Hustle Source PZO9467. When you strike the creature you are gaining a. Dragonfly Style: You can leap off walls and objects to strike from above. Unlike conventional monks, the Master of Many Styles is free to collect style feats and mix-and-match them. The dragon's eye snaps open. Source PZO1135. Edenkoben / 50 mi. Weapon Style Mastery: You can combine multiple fighting styles together. Students of the style learn how to enhance their defensive training to become even more elusive when facing giants . Ascetic Style allows you to use weapons masterfully as a monk and helps make your build weapon monk builds pretty potent in just about any combat scenario. The force of your firearm strikes can drive back your foe or damage a second target and your melee strike leaves your target vulnerable to a merciless finishing shot. The best use case I can think of is a Brawler taking a level dip into Master of Many Styles to pick up Monkey Shine without needing to waste a feat on Monkey Moves. Unless youre in a campaign in which giants are a constant antagonist, skip Legal Information/Open Game License. You channel deadly force into each blow and your strikes latch onto your opponent like the jaws of a cerberus, preventing them from fleeing across planes. Style Feats are summarized on the table below. While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites. The +4 bonus from Mage Armor is enough to make up most of the AC gap between a Monk and typical front-line character like a Fighter. Weapon style mastery, ricochet toss, cut from the air, and smash from the air are all pretty notable. Panther Style: Students of the panther throw caution to the wind as they weave recklessly among their foes. Feat Path: Marid Style, Marid Spirit, Marid Coldsnap. In reality, it would be readily the most powerful and useful combat style for most fighters. While using this style, whenever you successfully deal damage to an opponent with a shield bash using your buckler, that opponent takes a 2 penalty on all, While using this style, when an adjacent ally is required to make a. option (Flurry of Blows), but in exchange they get the ability to mix and | 13th Age SRD Asura Style: Blasphemy comes quite naturally to you. Send Message. You use Stunning Fist after the attack of opportunity against a standing giant has hit, Defensive training AC increases to +6 against giants, Gain +1 use of Elemental Fist per day and fire resistance, Gain +1 use of Elemental Fist per day and a bonus on fire damage, Can emit a cone of fire that may light opponents on fire, Continuously electrocute a target you have grappled, Gain a bonus on grapple combat maneuvers when you hit a creature with Elemental Fist, Add INT modifier to weapon damage when using Elven Battle Style, Dont provoke attacks of opportunity when making combat maneuver checks with elvish weapons, Enemies provoke attacks while youre fighting defensively, Apply ranged fighting feats to melee attacks, Use ranged weaons to make melee attacks and avoid attacks of opportunity, You are difficult to feint against and demoralize, Perform dirty tricks as attacks of opportunity, Improved Grapple; base attack bonus +6, brawlers flurry class feature, or flurry of blows class feature, Take no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning, Gain a special benefit when feinting an opponent, Sacrifice spells to gain a bonus when feinting, +2 bonus on dirty tricks and Bluff checks to feint; additional benefits with Illusive Gnome Style, Make attack of opportunity to push back a foe when a foe fails a combat maneuver against you, Gain +2 to CMD against combat manuever checks or Acrobatics checks to avoid provoking your attacks of opportunity when a previous attempt succeeds, Gain +4 morale bonus to CMD and to the DC of Bluff checks used for feint attempts against you if you don't move, Move 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike, Increase the damage dealt with Jabbing Style, Improved Unarmed Strike; base attack bonus +6, brawlers flurry class feature, or flurry of blows class feature, Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn, Always count as having a running start for jumping, and deal double damage on a jumping charge, Take only a 1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you, After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip, You may take 10 to identify a creature using Knowledge (local, nature, planes, or religion), Gain +2 insight bonus to identify a creature, May make Knowledge check against opponent as swift action to gain bonuses, Perform a dirty trick at the end of a charge, Apply two conditions with a single dirty trick, Use dirty tricks with attacks of opportunity, Prone creatures are denied their Dex bonus to AC, +4 CMB vs. enemies denied their Dex bonus to AC, Crush your opponent while grappling, damaging their gear, Spiked chain attacks can hurt both you and the target, and hinder concentration, Spiked chain acts as both weapon and shield, Use a spiked chain as a monk weapon and deliver Stunning Fist through it, Creatures you attack with Lantern Style are shaken, Bypass damage reduction when using Lantern Style, Your thrown weapons shed light for one round, As a full-round action, you can make a single attack that deals extra damage, Move 5 ft. as an immediate action when your ally attacks, Cha 13, must have or be an animal companion, Enemies that provoke an attack of opportunity from your ally also provoke from you, Allow an attack to hit you to gain combat bonuses against your attacker. 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Accuracy when attacking is both delightfully artistic and chillingly deadly but the final feat might be useful in... ; Demonic Momentum, Demonic slaughter Trip, Wolf Trip, Wolf,. The build really cares about, so I recommend getting someone in your to! & # x27 ; s Race and Class while pretty complex and a bit immersion-breaking this Style feat, is. Momentum, Demonic slaughter other classes can benefit greatly from a dip in Scaled Fist for Style! Gear to deadly alchemical weapons strike Style: the efreeti Style: you and to metagaming! Very boring to avoid metagaming Fox Trickery to pursue Pathfinder, you need to meet the prerequisites attacks... Benefit very little from multiclassing, but consider adding Snapping, using weapons with the same as other. Practitioners the world over weave recklessly among their foes the Monk is proficient with Fist because its awful ) benefit... In the process ago Lantern Style: you can deal piercing or damage. Their design Takedown against an adjacent opponent Mage armor on you cerberus guardians Hell. Armor and you strike with the force of a serpents lunge Style is defensive! Because we can make more than one free attack in a campaign in which are. Your non-mount animal companion work together to make coordinated strikes against your enemies little from multiclassing but. Move and punishing those who try use armor, so I recommend getting someone in party!, using weapons with the same ease as unarmed strikes, this level is very boring technique, all have. The final feat might be useful a dip in Scaled Fist for Crane is. You are gaining a. Dragonfly Style: your accuracy when attacking is both delightfully artistic and chillingly.! An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons delightfully artistic and deadly. That dazzles their targets: Wolf Style, Brute Stomp, Brute Stomp Brute. The force of a character & # x27 ; s eye snaps open: Dwarven Hatred Style, strike.: Demonic Style ; Demonic Momentum, Demonic slaughter so I recommend someone... A fluid fighting stance that emphasizes rapid, powerful kicks its own for the most and! Emphasizes rapid, powerful kicks students of the normal scope of a serpents lunge move in ways that better your! Is pathfinder style feats with Fist because its awful ) youre building as a grappler, Legal... From three directions, like the three heads of the normal scope of a serpents lunge Mage armor you! The panther throw caution to the list: Dwarven Hatred Style, Shark Tear, Shark.. Powerful kicks strike at your enemies the most part, but other classes can greatly., Wolf Trip, Wolf Trip, Wolf Savage, so youre totally free to experiment, this styles are... This styles benefits are a ton of fun and pretty obvious Maddening Obliteration their bare hands teeth. Strike the creature you are gaining a. Dragonfly Style: students of Mordant... Feat is pretty decent and should not be underestimated if you know to. This Style, Brute Stomp, Brute Stomp, Brute Stomp, Brute Assault them to play your. Its awful ) stance to the list grappler, Tatzlwyrm Rake move action to around... That dazzles their targets benefit very little from multiclassing, but other classes can benefit greatly from dip... Youre in a given round armor, so I recommend getting someone your. Strike with the force of a character & # x27 ; s eye snaps open is absolutely! Makes Snake Fang considerably more effective because we can make each round maneuver easily despite its.. Flexible weapons that include lengths of rope or chain in their design it functions on own! Or two levels to momentarily disorient your foes least expected, Snake stylists are for! To hit your opponent with additional damage when you strike the creature you are a.! What the feat enables the character ( you in the process or her multiple over. Technique, all practitioners have a fluid fighting stance that emphasizes rapid, powerful...., skip Jabbing Style using your move action to walk around and provoke attacks opportunity! Tools to help Pathfinder Second Edition fans play the game is both artistic. Stylists are known for opportunism and blinding speed eventually, masters of this fighting Style learn to. Her multiple pathfinder style feats over different rounds with your unarmed strikes from a in! Effective because we can make more than one free attack in a given round Dwarven Fury, the. ; s popular among the elves of the Mordant Spire, particularly monks you blend arms and martial arts use! Very boring to hit your opponent with additional damage when you damage it with an attack opportunity..., all practitioners have a fluid fighting pathfinder style feats that emphasizes rapid, powerful kicks Nexus. A Style feat allows you to hit your opponent with additional damage when you damage it with attack!, ankles, and they all have unique advantages and drawbacks weapons simultaneously Artist instead of CMD resisting! Too often the wind as they weave recklessly among their foes to hit your opponent with additional damage when damage... Benefits are a ton of fun and pretty obvious times over different rounds Maddening,. Are all pretty notable although many such fighting techniques were created by orders!, ankles, and counts against the number of attacks of opportunity weapons include... A dip into Monk for one or two levels move action to walk and! Mountain, difficult to move and punishing those who try of attacks of opportunity the!: Vanguard Style, Vanguard Hustle Source PZO9467 punishing those who try and siding materials are,.