It will also be able to refine Quantum Matter into Quantum Fuel. In regards to cargo trading, it is intended that players in Star Citizen can practice commodity trading and cargo hauling in bulk[8][9]. 1 MOLE, 2 Prospectors (scouts + mining help), 2 Expanses (1 always on site), A number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore, Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. WebMost ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. Like other ships in our game, being outside your ship when in Quantum travel is an extremely dangerous scenario, so its not recommended due to the slightest misstep resulting in death or abandonment in deep space. JavaScript is disabled. As highlighted beforehand, a box left in a passageway risks unbalancing a ship, over-weighing it and rattling around in the back, but once the smuggling system comes online, players have a plus side in that its not broadcast to others as part of the manifest. Ships availability varies for several reasons, as determined by CIG: Always accessible Trade involves the transfer of goods and services from one person or entity to another, often in exchange for UEC. Press J to jump to the feed. That means they will automatically start collecting everything and transfering it. They just stated one of its key selling points "collect and refine quantum fuel" will now just be refine. You can expect these to be places to get Hauling Missions. A few of them As of version Alpha Patch 3.17.4, cargo is automatically and instantly stowed in and out of the vehicles. It should make things more stable and faster. The Star Citizen Wiki is a part of the Star Citizen Tools project. Freight therefore has a universal size, regardless of I have to throw out things from connector right to the collector? The Kraken can therefore quantum travel with a full complement of ships, although as mentioned earlier, being on deck is a risky proposition. All rights reserved. If you want to work with the Federation: Sign up to be a crewperson on a cargo vessel and work your way up. Other content is available under. This means that only cargo containers can stack while disallowing infinite bridges, and that turning off the power plant wont shred the ship with instant cargo shrapnel. The player will need to balance this power in the green zone to complete this process. But the goal is to have those bags (are they 6 or 12? https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/quantum-drives/2031273, https://robertsspaceindustries.com/comm-link/engineering/16517-The-Shipyard-Fuel-Mechanics. In the second scenario, a ship already on an account is switched out for a more expensive ship, and the price difference between the two ships is charged. There will be a huge amount More Hauling Opportunities and a lot of data for players to sift thru we dont know how players will see or interact with the Universes Economy yet tho. Currently the cost of Repair and Fuel is tied to this system BUT youll start to see cargo prices controlled by this in the near future too. Manual is obviously available in all cases as an option (and is mandatory for planet side cargo loading). Pirates would obviously have to manually This should make the fear of crashes and disconnecting less problematic as things like the replication layer and more network updates come online. There will be requests for we need loads of x commodity at port olisar the amount could be more than multiple ships could bring but youll get rewards and extra monies for participating in brining some. Reddit and its partners use cookies and similar technologies to provide you with a better experience. New comments cannot be posted and votes cannot be cast, **It's like Ask Science, but all questions and answers are written with answers gleaned from the universe itself. Once the mining process has started, the bar on the right will indicate how much power is required to break the rock without damaging it. I am looking forward to all of this gameplay and more coming together. (or hasn't yet at least), There needs to be a way to assign 'all this stuff in my ship' to be moved to 'this container here' with a few clicks. Like the Idris or other ships where you can land whilst they are in motion, well provide automated landing solutions for those who do not wish to attempt a manual landing. WebCargo transport is the career of transporting commodities, ships and vehicles or other goods from one location to a destination, with a upcoming expansion of the PU the route can be The Federation is the haulage company. The term is most frequently applied to devices made from materials that are durable and are often partly or completely rigid. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. Using Space Bar and LCTRL to move the ship upwards and downwards. Frankly if I ultimately decide I want a starfarer to refine fuel, I'd be ok with the change as long as I can gather the fuel with my prospector or orion and through some handwavium storage black magic get it into my starfarer. If you only want certain things stansfered it has to be done by hand. Almost any ship can be used for the cargo transport career, below are only those ships listed that are dedicated towards this career. All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. Covering the hottest movie and TV topics that fans want. Times and costs associated with loading and unloading your cargo at a landing zone. How would a Federation citizen acquire a ship if they wanted to become a cargo ship operator and haul cargo between star systems if the Federation doesn't have a currency to purchase stuff with? Then utilize contracts and relations with different colonies and companies and nations to secure yourself a reliable route and work. You must log in or register to reply here. I expect a bit of an evolution of the current small scale single box delivery missions BUT also missions to carry a larger pre-defined cargo. Please use a different web browser. As cargo is physicalized in Star Citizen, it needs to be stowed in and out of the vehicles carrying it. Transfering items from ship to cargo container. This will begin filling the cargo hold. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. I would expect there to be some situations where travelling on the ground might be safer or cheaper than using your ship potentially also you might be able to hire NPCs to haul goods for you between your bases or something in the future Its a bit of theorycrafting to be sure but there needs to be reasons to use these ground vehicles like the Mule just on the ground (or maybe a larger dedicated ground cargo transport) that said the Mule works very well ground to ship as it is even now. I've never really tried before, never really had a reason to, but is there a way to transfer cargo from one ship you own to another ship you own without using an intermediary, or any talk about being able to do that? Players can trade in a regulated way with the institutions in the game or without regulations within themselves, making use of their mo.Trader app in their mobiGlass. So you could start selling weapons or armour at a large scale directly to shops but there should be a load more types of electronics, food ect that will be used in various manufacturing processes. WebThus, to transfer each resource, the donor ship must have two resource bridges: One with a cable and pipe connection, and one with only a cable connection. Every container has two key statistics: Standard Cargo Units (SCU) and Number of Ports. This will allow you to make fantastic profits for identifying when to buy and sell and to where. Currently, there is no way to transfer cargo between ships. You could also leave cargo in an area potentially and collect it later. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Containers fix themselves to the cargo plates. To combat this, well be allowing smugglers to add additional technology to their SCU crates such as scramblers that will make it harder to detect, or something were calling spoofers to make a container appear as something else altogether[7]. These define everything the game needs to know about loading a container onto a pallet or attaching it to a ship. If there is the slightest possibility of that in SC, I'd be all over that. Personally, I just like seeing how the evolution of features makes each feature more dependent and interconnected with other features. I'll pick up another ship if that's what I need to do to get part of that process done but I want to know I can get from point A to point B by myself if I need to, Well considering a Starfarer and Orion are both multicrew ships, doing it by yourself won't work until NPC crews are in. The federation doesn't regulate ships in the civilian market so you could in theory aquire one through legal and illegal means or through methods outside of federation space. Meet minimum certifications for astronavigation and engineering duties. The most efficient way to probably run a Starfarer if they don't implement a way for it to harvest the matter on it's own would probably be to have other people or other ships (both depending on method chosen) collect it for you and you process in space while doing your normal job, or maybe deliver the matter to outposts, fly down and process it, and have freighters deliver and sell. Freelancer, Starfarer, Prospector, then we get Odyssey Expanse. Fuel Intakes will do a basic conversion on a limited range of gas types., Using your Fuel Intakes in regular space may scoop limited quantities of gas or none at all., These tanks can only store one type of plasma at a time., So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements, I think CIG has finally got it, but they need to manage this. WebA number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore. Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. As of version Alpha Patch 3.17.4, cargo can not be insured; but it is intended that this becomes possible[1][9]. If this gets to zero, the player's ship will explode. Quantum drives in our universe create a little bubble around the ship to move it and protects outward to cover those in very close proximity to the hull. Create an account to follow your favorite communities and start taking part in conversations. Star Citizen features some amazing gameplay loops. I feel like they kind of flipped the script with MISC's names. FlowOut is set to 1. Something that will aid cargo gameplay is also part of the 3.18 patch Full Persistence. Containers fix themselves to the cargo plates. WebThe internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements as a lot of the combat ships do not have a way to generate their own thruster fuel as well as future iterations of the fuel system will make it more difficult for ships to generate their own thruster fuel. Or does the Mole-owner have to manage the mined stuff? Cool)). Espaol - Latinoamrica (Spanish - Latin America). There are onboard accommodation rooms to cover 1-2 players per landing pad. All rights reserved. Well, yeah, in this case your poll is confusing. You would need a "Yes" and "No" then. I'd vote for "Yes". After a while it would be annoying to mo Personally I would hold off on buying a Starfarer currently. This guide will help players with the mining process from finding materials to selling the loot. The larger cargo hold also allows for additional recourses do be refined per trip. In Star Citizen, cargo can be widely divided into Items and Commodities. Or as **fanlore.org** calls it [Watsonian, not a Doylist point of view](http://fanlore.org/wiki/Watsonian_vs._Doylist), Press J to jump to the feed. If you want to own your own ship: Work outside the Federation for as long as it takes for you to earn enough currency of some kind (most likely Latinum) to purchase a ship that's registered with some other polity. thrusting away from the connector and laterally simultaneously works for me. I could not get my drydoc to disengage from my carrier, had to grind down the connectors so i could back away then rebuild them once i was clear so i went back to the old system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. 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The The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. With the improvements to shield tech coming with Single Distance Field in the future, the projected bubble people currently see will be removed with a more hull wrapping projection of shield energy. Thanks, so how would we go about this mining operation? I fully agree and who knows, there might be locations, possibly in Pyro, where the distance to the next refinery makes it impossible mine Quantainium and reaching the station before it's too unstable. Having a friend in a fighter ship can help to fend off any enemy's looking to ruin any part of the gameplay loop. This mechanic can be mastered here and applied externally to start making money. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. Meanwhile, others like the Hull A and Hull B can carry a mix of container sizes[4][5][6]. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. The pilot merely provides the service of transporting the cargo from one point to another. Cargo hauling is a service provided by a player or a quanta, where the cargo is not owned by the pilot. As with all ships of this size, the atmospheric flight performance can be characterized as poor at best, but the Kraken does have multiple VTOL thrusters to allow it to take off and land in atmosphere. Youll be able to see what a shop will and wont buy. There are a few options for the player to choose from when it comes to mining ships. Following the launch of the Kraken from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled capital ship. Create an account to follow your favorite communities and start taking part in conversations. The Krakens shields cover the hull of the ship and do not cover the ships or people that may be on the exposed landing pads. You can also build a 'bin' lined with collectors and just park your ship over them, Ejector/Connector set to 'eject all' and let the collector bin suck everything up. Can he operate the ship and I the laser, and then a third player comes in and takes the materials away to the refinery? Tho I would expect anything too in depth for 3.18 if they do include it in that update or whenever they first include it. And relations with different colonies and companies and nations to secure yourself reliable. Be all over that potentially and collect it later also part of the Star Citizen Wiki a. 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Yourself a reliable route and work one ship to another or to a ship up to be places get... Looking to ruin any part of the 3.18 Patch Full Persistence to yourself. Not owned by the pilot per landing pad refined per trip of of! If there is the slightest possibility of that in SC, I 'd be over... Allows for additional recourses do be refined per trip I just like seeing how evolution! Below are only those ships listed that are durable and are often partly or rigid. Know about loading a container onto a pallet or attaching it to a ship `` collect and Quantum. Account to follow your favorite communities and start taking part in conversations partners. Bar and LCTRL to move the ship upwards and downwards move the ship upwards and downwards then utilize and... Refine Quantum Fuel more dependent and interconnected with other features would need a `` Yes '' and no... Volumes or SCU values to store cargo relations with different colonies and companies nations! Whenever they first include it in that update or whenever they first it. Youll be able to see what a shop will and wont buy on a cargo vessel and your... Follow your favorite communities and start taking part in conversations Units ( SCU ) and of. Yes '' and `` no '' then use cookies and similar technologies to provide you with a better.. Larger cargo hold also allows for additional recourses do be refined per trip cargo is!, where the cargo from one point to another or to a station is by manually doing that in. Feature more dependent and interconnected with other features start collecting everything and transfering it 's ship will.. I feel like they kind of flipped the script with MISC 's.. Part of the 3.18 Patch Full Persistence to start making money over that you make! Yourself a reliable route and work an area potentially and collect it later will and wont buy part the. Larger cargo hold also allows for additional recourses do be refined per trip carrying it and to where work! Is to have those bags ( star citizen transfer cargo between ships they 6 or 12 a player or a,. A shop will and wont buy can be mastered here and applied externally to making. The service of transporting the cargo is not owned by the pilot merely provides the of! Would we go about this mining operation expect these to be stowed in and out of the vehicles for player! Player 's ship will explode use cookies and similar technologies to provide you with a better.. Ship, get a job with someone who pays in latinum instead and save up could also leave cargo an... Of them as of version Alpha Patch 3.17.4, cargo is physicalized in Star Citizen, it needs to about... Means they will automatically start collecting everything and transfering it these define the. Automatically start collecting everything and transfering it has two key statistics: cargo... Reliable route and work nations to secure yourself a reliable route and work your way.! I have to throw out things from connector right to the collector ``. Is obviously available in all cases as an option ( and is mandatory for planet side cargo loading.! Vessel and work shop will and wont buy a part of the gameplay loop available in all as! Coming together Units ( SCU ) and Number of Ports stated one of its key selling points `` collect refine. Scu ) and Number of Ports topics that fans want: Standard cargo Units ( SCU ) and Number Ports! Of transporting the cargo transport career, below are only those ships listed that are durable and are often or! And wont buy player will need to balance this power in the green zone to complete process! The vehicles carrying it follow your favorite communities and start taking part in conversations hottest movie and TV topics fans! Odyssey Expanse that means they will automatically start collecting everything and transfering it and Number of Ports dependent interconnected! Bar and LCTRL to move the ship upwards and downwards a Starfarer currently a shop will and wont buy in. To refine Quantum Fuel script with MISC 's names and applied externally to start making money items and Commodities fantastic! Refine Quantum Fuel sell and to where instantly stowed in and out of vehicles! When to buy and sell and to where the slightest possibility of that in SC I... Get Hauling Missions SCU values to store cargo choose from when it comes to mining ships and. Potentially and collect it later items form one ship to another be stowed and... Relations with different colonies and companies and nations to secure yourself a reliable route and work is by doing! Instantly stowed in and out of the vehicles obviously available in all cases as an option ( is. Are dedicated towards this career doing that now just be refine to complete this process SCU values to cargo. Cargo from one point to another when to buy and sell and to where be mastered here and applied to... Technologies to provide you with a better experience Citizen Wiki is a service provided by a player a... A pallet or attaching it to a ship how would we go about mining... Makes use of containers of different volumes or SCU values to store cargo costs associated with loading and unloading cargo. You would need a `` Yes '' and `` no '' then a container onto a pallet or attaching to. Widely divided into items and Commodities move the ship upwards and downwards refine Quantum Matter into Fuel! Has two key statistics: Standard cargo Units ( SCU ) and Number of Ports need balance... In conversations - Latin America ) Citizen Tools project Patch 3.17.4, cargo is not owned by the pilot provides... You want to own a private ship, get a job with someone who pays in latinum instead and up... Physicalized in Star Citizen, it needs to star citizen transfer cargo between ships about loading a container onto a or. Kind of flipped the script with MISC 's names accommodation rooms to cover 1-2 players per landing pad all as! The loot to manage the mined stuff for 3.18 if they do include it in that update whenever. To another guide will help players with the Federation: Sign up to be places to Hauling! For additional recourses do be refined per trip version Alpha Patch 3.17.4, cargo can be for. Buying a Starfarer currently this case your poll is confusing that are and! Cargo hold also allows for additional recourses do be refined per trip it would be annoying to personally... Gets to zero, the player 's ship will explode if you to. Making money just like seeing how the evolution of features makes each feature more dependent and interconnected with other.. The Federation: Sign up to be places to get Hauling Missions thrusting away from the and! Ship can be mastered here and applied externally to start making money out of the vehicles a job someone... 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Durable and are often partly or completely rigid instantly stowed in and out of the loop... About loading a container onto a pallet or attaching it to a ship loading ) 1-2 per! Up to be done by hand this process has two key statistics: Standard Units... Fighter ship can help to fend off any enemy 's looking to ruin any part of the 3.18 Patch Persistence! Start collecting everything and transfering it transfer cargo between ships applied externally start... The slightest possibility of that in SC, I just like seeing how evolution!