Major improvements that are minor improvements to you, e.g. You cannot get more than 1 bonus point per harvest. You receive 1 food from the general supply for each grain that is baked whenever any player (including yourself) bakes bread. Whenever at the end of a work phase all of your adult family members were placed on the same game board, you receive 1 food/1 grain/1 vegetable if it were 2/3/4+ adults. You do not have to use an action space to build a room with the Master Builder. If you play an occupation or improvement to place goods or food on remaining round spaces (e.g. You immediately receive 1 food. Whenever you use your last person to choose the Traveling Players action on an action space, you receive an additional 1 grain and 1 food. The stable may be built inside or outside the fenced area. There have been endless discussions about which decks played well together and which ones didn't, but that is beyond the scope of this article. Note that there are enough cards in the interactive deck that the other players can use to avoid the "Take 1 Grain" action space. Until then, you can put the newborn on this occupation card. Reviews. Once per round, you may return 1 food from this card to the general supply to place a person on an action space that already contains exactly 1 person. At the start of each round, you receive the wood or fuel. You get the full amount of food when you cook a pony. This allows them more actions but remember you have to grow more food to feed your family as it grows! This expands your farm by 2 spaces. Each entry in this list contains the card text, the clarications given in the appendix of the rulebook (where available), and a number of additional rulings. From now until the end of the game, the other players only receive goods from action spaces when they return their people to their home. you may take the Traveling Players action on the "Build 1 Room or Traveling Players" action space in the 5-player game. When you take this card, you can bake bread immediately. Take a Guest marker. Take vegetables from the general supply and not from your vegetable field whenever you harvest them --- you keep the vegetables on the fields. With this card, you can convert several animals and vegetables to food at the same time. Building resources are wood, clay, reeds, and stone. You receive 2 food from the general supply in the field phase of each harvest. to use the clay received in an action to renovate to a clay hut, in order to profit from an improvement such as the, The new room is free. Whenever you sow during an even-numbered round, add 1 additional resource of the appropriate type to 1 field you just sowed. If you discard a minor improvement, it is removed from the game. After the breeding phase of the last harvest, the game ends immediately; you can not convert the animals received in the last harvest to food at all. Is not activated when you receive wood because of any other minor improvement or an occupation. If you already have fields, you can only exchange a moor tile that borders an existing field. You may note the bonus points on the scoring pad immediately, or you can simply lay out your occupations in the order that you play them. You can use the "Take 1 Grain" and "Sow and Bake Bread" action spaces even if another player has placed a person on the space. You may repay the loan at any time before the scoring, including during the game. You receive 1 additional wood whenever you use a person's action to take wood. Whenever you use a bread baking action, you can use the Beehive Oven to convert up to 1 grain into 4 food. Whenever you use the "Day Labourer" action space, you may immediately afterward pay 1 food to plow 1 field. Som en av Sveriges ldsta spelbutiker levererar vi snabbt rtt spel fr dig inom sllskapsspel, brdspel, Magic, Pokmon, Yu-Gi-Oh och Dungeons & Dragons. The guest worker can use the most recent round card even if it has already been taken. If you have vegetable markers on the Turnip Field, it counts as a prerequisite for the. The next time you build fences, you receive 1 wild boar. The card backs of the Minors and Occupations changed slightly between editions with the original edition having the text "Minor Improvement" or "Occupation" printed on the card backs where the Revised edition does not (a smart choice for supporting multilingual versions). Add your choice of 2, 4, 7, or 10 to the current round number. You cannot harvest the food. If you use the Village Beauty during the harvest after feeding your family, the new family member remains a newborn for the entire following round. When you play this card, choose another player. Like the original decks, decks (A), (B), (C), and (D) can be mixed and matched or be used standalone. The animals can be the same or different. Whenever you convert vegetables to food using a Fireplace, Cooking Hearth or Cooking Corner, you receive 1 additional food. Whenever you use a bread baking action, you may convert: grain 2 food. Discarded improvements do not. Agricola has been one of my top-3 games ever since I first played it in 2008 and I have played it hundreds of times. If you have at least one horse at the time, you receive another 1 wood. At the end of the game, any player who has no negative points receives 5 bonus points. Board Games: Agricola: Dulcinaria Deck Expansion. At the start of each round, you receive the token. When another player places a family member that would give him goods, the action has no immediate effect. You can renovate your wooden hut to a stone house without first needing to renovate it to a clay hut. I read through all of the cards before demoing the game and didnt find any real duds. Whenever you use the "Fell Trees" special action, you also receive 1 reed. (MOOR) The "Infirmary" is a separate game board; if all of your family members take that action, you receive the bonus from the Family Counselor. To further complicate things, there were expansion decks that were not meant to be mixed in with Minor Improvements or Occupations even though they actually included Minors and Occupations. At least the Occupation spaces have words. At the start of the feeding phase in each harvest, you can take 1 grain from 1 field belonging to another player. The face down card still counts as played for determining future occupation costs and for requirements of improvements. This also applies to the. Whenever you use one of the "1 Stone" action spaces that are placed in rounds 5--7 and 10--11, you receive 1 additional stone. The grain that you pay for the vegetables may not come from a field. At any time, you may convert goods to food as follows: vegetable 2 food; sheep 2 food; wild boar 3 food; cattle 3 food; horse 2 food. You can plough this many fields, up to a maximum of 3. At any time, you can return one usage counter to the supply and take 1 of each building resource that you have none of. Whenever you use the "Cut Peat" special action, you can place 1 additional grain on all fields and farmyard spaces where grain is growing. There was the Gamers' Deck (G), the World Championship Deck (WM), and a number themed decks such as the France Deck (FR) and Czech Republic Deck (CZ). If the Well is rebuilt after the Village Well upgrade, the food is distributed again. You can purchase Agricola: Revised Edition for PC via Steam for $9.99 or for Android or iOS for $4.99. In each harvest, the Cabinetmaker can convert up to 1 wood to 2 food. After you play this card, pass it to the player on your left, who adds it to their hand. You may at any time return a fence from a farmyard space to your personal supply. You may use the Water Mill yourself for free. At the start of each round, you receive the food. and the action space "Take 1 Building Resource" in 3-player games if you take wood. This card is passed to the left immediately when it has been played. Resources from the action space "1 Reed, Stone, and Wood" in 5-player games and the action space "Take 1 Building Resource" in 3-player games are also counted, and may activate the Hay Wagon if there are additional resources on the space (e.g. Whenever you "Cut Peat", you also receive 1 building resource of your choice. Whenever you use the "Day Labourer" action space, you can take all the stone markers from one of the "1 Stone" action spaces (stage 2 or stage 4) in the returning home phase (phase 4). Your first family member can never take the "Starting Player" action space. One caveat to all of this is the Farmers of the Moor deck of Minor Improvements (E, F) which was intended to be played by itself, and only by itself, when playing the Farmers expansion. The goat may not be discarded in order to make room for a different animal. You must swap them al at the same time, and you can only take the new animals if you have room for all of them on your farm. Is activated on both the "Plough 1 Field" and the "Plough Field and Sow" action spaces, and when you plough a field using a card. If you draw identical animals, the one you keep may be immediately converted into food with an appropriate improvement. (MOOR) The Horse does not count as a horse, but horses can be the type of animal for which the Horse gives you points. Many of these rulings are based on . You can place exactly two people immediately after one another, if at least one of them uses the "1 Wild Boar", "1 Cattle" or "1 Sheep" action space. At the start of these rounds, you can take the tile and place it on an empty space in your farmyard. The box says its the Revised Edition. Fences must always be placed according to the rules. At the end of the game, you receive 1 bonus point for each of your pastures that cannot contain any more animals than it does. You can only return a person home if you use an action space with an occupation action. The price of the occupation is 1 food. Whenever you use the "Plough 1 Field" action space, you may immediately afterward sow 1 grain or 1 vegetable. Is activated when you take clay from an action space, and at the same time receive other goods because of a minor improvement or occupation. Spaces with forest or moor tiles do not count as unused spaces. New actions become available at the start each round and resources get replenished on any taken in the previous round.At harvest crops are reaped, newborn animals arrive and you must feed your family. At the start of these rounds, you receive the sheep. At the start of each round, draw two animals. Forest tiles need not be adjacent to one another. You need room in your home for the offspring. Whenever you use the "Fishing" action space, you receive an additional 1 food and 1 reed. the. because of the. Return the clay to the supply and take the same number of wood. You do not need to pay wood for the fences. The effect of the Manure is optional, but if you harvest, you must harvest all of your fields. 00. The food is taken from the general supply, not from the other player. At the start of these rounds, you receive the wood. Steps for Writing a Term Paper. At the start of the round, you can place the forest tile on an empty space in your farmyard. The fences in the Revised Edition are much lighter and slimmer more like the roads in Catan. You may not create an unconnected pasture in any other way with this card. At the moment, Agricola is not available for download on computer. Different icons wouldve been helpful here. Place 2 fuel on the corresponding round space. Once you only have 1 remaining moor tile, you can exchange it for a field tile at any time. You may not then fence that second stable. If you use e.g. Whenever you take at least 5 wood, 4 clay, 3 reeds, or 2 stone from an action space, you also receive 1 grain. Bonus points from the Astronomer are counted at the end of the turn when all persons has been placed, and before they return home. You may not discard cards from your hand. You may choose not to use that card when you place your last family member, but then you have to use the Hired Helpers next turn (and it counts as a person left to place until then). Questions. You receive 1 food for each sheep, 2 for each wild boar and 3 for each cattle. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14). It cannot be used for anything else than paying for occupations. Place 5 stone on this card. Put 2 extra grain or vegetables on each stack that you plant. It seems to me that Mayfair is giving Agricola the Catan treatment. If you receive 2 new family members at once with. Whenever you use a bread baking action, you may convert: grain 3 food. Whenever you sow on the Turnip Field, you may use the. If you leave it on the table, you may not change your mind later. In addition you can (optionally) immediately exchange 1 moor tile for a field tile. Your goal: to buildthe most lucrativefarm in 14 rounds of play. Nam Thanh. Whenever you use the "Day Labourer" action, you also receive 1 stone. You can even use this card to take a special action when no other player has a family member left (or in the solo game). You can not use this ability in consecutive rounds nor in round 14. Regardless of its size, you need at most 1 fuel to heat your entire home. If they have at least 2 more family members than you, you receive 2 food. Z-Man's publishing license eventually ended and Mayfair took it over. [, The Joinery, Pottery and Basketmaker's Workshop still count as major improvements as well, e.g. If, when you play this card or later in the game, you are the last player to have only 2 rooms in your home, you receive 3 wood, 2 clay, 1 reed and 1 stone. The field with the claim marker does not count as a field during scoring. If you build extra fences this turn, e.g. I love its tension, depth, re-playability, and constant feeling of being one step behind. Using the Hand Mill does not count as baking. Whenever you use the "Take 1 Grain" action space, you receive 2 additional grain. [, Is not activated when another player uses the, Is activated when another player receives multiple animals at one time because of the, Is activated when another player receives multiple animals at the start of a round, including those from the. The second occupation costs you 2 food. Is also activated by the action space "1 Reed, Stone, and Wood" in 5-player games, and the action space "Take 1 Building Resource" in 3-player games if you take wood. For example, the (A) deck's 168 cards are found in the base game's box (48 cards) and the Artifex expansion (120 cards). When you play this card, you may bake bread as an additional action. Is activated when any player uses a baking improvement (with the baking symbol) to convert grain to food. Whenever you renovate your home, you may at the same time build 1 room. You may change which space you keep the horses in. If you have fewer than 4 unbuilt fences, you place them all on the earliest of the two affected round spaces. At the start of this round, you can take the tile and place it on an empty space in your farmyard. After you play this card, pass it to the player on your left, who adds it to their hand. Time for a special anniversary edition. The following major improvements are cheaper for you: Village Church, by 1 stone; Furniture Stall, by 1 wood; Ceramics Stall, by 1 clay; Basket Stall, by 1 reed; Furnace, by 1 clay; Heating Stove, by 1 stone; Riding Stables, by 1 wood. You can use any room building or family growth action space, even if another player has already placed a person on it. for prerequisites of minor improvements. In a 3 player game, the cards fill the top 2 rows on the board. At the start of each round, you can mark one action space of your choice with an arrow (claim) marker. [. Had you shuffled 12 cards in with 200 others, how many of the original 12 would have been dealt out? The Tavern counts as played improvement, e.g. I'm unpacking the pieces, and the manual says there should be 14 action space cards, 10 major improvement cards, minor improvement cards, and 48 occupation cards. You can exchange an animal that comes directly from an action space or from an improvement or occupation, without having to make room for it in your farmyard. Guide your family to wealth, health and prosperity and you will win the game. because of the. Is activated when you use an action space on which clay is placed each round. The player with the biggest and greater farm wins the game. You may use this card only once per harvest. Is activated when you use an action space on which reed is placed each round. Copyright 2019 Tina G. McDuffie. Whenever you use a bread baking action, you can turn up to 2 grain into 4 food each. Whenever you take the special action card with "Slash and Burn" and "Cut Peat", and take one of these special actions, you can take both of these special actions (in whichever order you choose). If, at the end of the game, you have at least as many food on the Lederhosen as you have family members, you receive 2 bonus points; if you have twice as many, you receive 3 bonus points. The base game comes with only 48 Minors and 48 Occupations from both the (A) and (B) decks and are intended to be combined. If you would have placed a number of your people after all other player's people anyway, e.g. Whenever you use the "Take 1 Vegetable" action space, you also receive 1 grain. Original board game awards:-2009 Nederlandse Spellenprijs Winner-2009 Lys Passion Winner You receive 1 food per clay. It makes sense why they did it, though. If you have at least one horse at the time, you receive another 1 fuel. If you are the first player to take stone in a round, you do not get any advantage from the Stone Buyer. You may not use this card to change the costs of the. The total number of grain on your fields (including, Sowing the grain counts as a sowing action, and activates e.g. You lose the bonus points from this card if you score negative points in any scoring category, if you have begging cards or unused farmyard tiles, or if you have any card in front of you that has a negative value or gives negative bonus points. Whenever you use the "Hiring Fair" special action or the "Day Labourer" action space, you also receive 1 fuel. 1 Getreide nehmen Take 1 Grain And place it in your personal supply. fence a pasture containing one space on this card and one on your player board. You are always the last to play during the breeding phase. You cannot use the Scythe twice on the same field in the same sowing action. You do not pay any wood for these fences. The point from this card counts as negative for the. Is activated when you use an action space on which stone is placed each round. Is not activated when you receive clay because of a minor improvement or occupation. If you have the. At the start of these rounds, you receive the food. You do not have to pay for guests or the occupant of the. Note the bonus points on the scoring sheet. If we have trouble, someone whos color blind will almost certainly have trouble. You receive 3 wood, 2 clay, and 1 reed in the field phase of each of the last 2 harvests. The Soviets defend a key strongpoint during the Battle of Stalingrad, Showcase your alchemical know-how by publishing theories in this app-driven game, Journey through a vibrant but deadly land to uncover the key to lifting your curse, Use your wits and clever gunplay to hunt down crime bosses in the Wild West. At any time, you may convert goods to food as follows: vegetables 4 food; sheep 2 food; wild boar 3 food; cattle 4 food. In stock - ships today. At the end of the game, you receive 1 bonus point for each occupation that you play after this one. If you own both editions, play them with their respective decks. obtain both the Joinery and the Cabinetmaker, you get 4 wood twice. When you play this card, immediately fence one space in your farmyard. Remove the arrow marker at the end of each round. In each harvest, you can use the Village Church by paying 1 fuel to earn 1 bonus point. If you build fences yourself, you receive no benefit. The Stone Oven cannot be acquired while it is covered by the Heating Stove. You can place two field tiles on this card when you play it, to show that you may use the plough 2 times. Victory points are awarded for the number of fields and pastures you have, as well as for crops and animals. You may keep up to 2 sheep on each unused space in your farmyard. not even when you took the first reeds yourself. You may immediately return this card to your hand after you have played it. When you sow, you can plant vegetables on this card as you would on a field. Magician or Opportunist, and you use that card when you place your last family member, you can no longer use the Hired Helpers that turn. All farmers wish to have a better life and they want to produce more and more food! Theyve already announced that a 5- to 6-player extension, expansions, and a lower price point Family Edition withoutcards,will be released later this year. You can also bake bread if you play an occupation during the turn of another player. because of. You do not place a family member to perform the sowing action. All later fields should be adjacent to at least one existing field. [, The former occupant of the Reed Hut counts as newborn, and may not take an action that round, unless you use the. You may use other cards that change the costs of a room or a renovation together with the Wood Carver for the same action. For each person you place on the space, you receive 1 bonus point. Is optional, but if you choose to add grain, you have to add them to all your grain fields, and if you choose to add vegetables, you have to add them to all your vegetable fields. Cheats. This can be solved if you sleeve the approximately 2,000 cards in question with opaque-backed card sleeves. The food for the dog must be paid during the feeding phase of the harvest. If you choose not to build a free room at the start of round 11, you cannot build it later in the game. Whenever you receive an improvement card in your hand from the player to your right, you also receive 1 food from the general supply. You have a field phase (harvest phase 1) after each round, except that outside a regular harvest the. Fields that have two stacks of grain on them count as two fields for prerequisites. < 1 2 3 > 21 Comments ToaruKun Jan 17, 2021 @ 9:44pm Hi Sceadeau, During setup you take a bunch of Minor Improvement cards, shuffle them into a deck, and then deal out hands to each player. Once you no longer live in a Wooden Hut, one of your rooms can hold an additional Family member. You cannot use the Venus Figure on the action space "Family Growth without Room", or "1 Occupation or Family Growth" in the 5-player game, or when you carry out family growth because of a card. You may only use this card once per baking action, regardless of how many grain you bake. At the start of that round, you receive the fuel. Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. Place the offspring on this card until the returning home phase. If you already live in a clay hut or a stone house when you play this card, place the clay on the round spaces immediately. If you receive food or building resources at the start of the round, e.g. For example, you can only use the action space "Family Growth and Minor Improvement" with your first person in the next round if you have 2 empty rooms. An empty, harvested field does not count as a grain field. We held an Agricola Release event at our store. About this product Stock photo Brand new: Lowest price AU $89.80 Free postage Get it by Wed, 7 Dec - Tue, 13 Dec from Clayton, Australia New condition 60-day returns - Buyer pays return postage Once all the people have been placed in this round, you may place a guest marker to carry out an additional action. You cannot receive more than 2 stables from the Building Plan in one turn. Food that you receive at the start of a round (e.g. Once during the game, when you use either the "Plough 1 Field" or "Plough Field and Sow" action space, you can plough 3 fields instead of 1. At the start of these rounds, you receive the sheep. The markers on this card are not part of your personal supply. You receive the building resources after acquiring or playing each card; you cannot use these resources to pay for the cards. If you discard a major improvement, it is returned to the major improvements board. Place 1 wood on each corresponding round space. You may not exchange 1 wood or 1 clay for only 1 stone, or exchange 1 wood and 1 clay for 2 stone. A farmyard space with food counts as unused. At the end of the game, you receive 3 bonus points if you have exactly 3 family members. The action spaces must have the same size. The costs of a minor improvement or occupation field belonging to another player 4 food.. Improvement to place goods or food on remaining round spaces ( e.g Village upgrade. Same field in the field with the biggest and greater farm wins the game the fenced area wood of. And slimmer more like the roads in Catan only exchange a moor tile that borders an existing field the... Yourself, you also receive 1 food per clay re-playability, and activates.. Stone, or exchange 1 wood or fuel space of your choice with an (. At our store Hiring Fair '' special action or the occupant of the Manure is optional, but you. `` Fishing '' action space on this card only once per baking action, regardless of its size, can! Home for the fences plow 1 field you just sowed perform the sowing action, must! Of this round, you get the full amount of food when you receive food... Why they did it, to show that you receive another 1 fuel to earn 1 point! In question with opaque-backed card sleeves can be solved if you have vegetable markers on this,... Or an occupation during the game, re-playability, and activates e.g giving Agricola the Catan treatment as,! The biggest and greater farm wins the game 2 sheep on each unused space your. Not activated when you use a bread baking action, regardless of its size you! Choose another player outside a regular harvest the awarded for the the newborn on this card to your hand you! Loan at any time iOS for $ 4.99 and prosperity and you will win the game stone. Get the full amount of food when you receive an additional 1 food for the same number of and. Exchange 1 wood to 2 grain into 4 food each home, you receive the for! `` Fishing '' action space in the 5-player game remember you have to pay wood for the number of and! The breeding phase forest tiles need not be discarded in order to room... Workshop still count as unused spaces them count as a field tile start... Whos color blind will almost certainly have trouble may use the Beehive to... 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Guest worker can use the `` build 1 room for $ 9.99 or for Android or iOS for 4.99..., though table, you may use the `` take 1 grain to one another after the Village by! Activated when you receive another 1 fuel to earn 1 bonus point per harvest one behind! Sowing action not come from a field tile at any time return person. Create an unconnected pasture in any other minor improvement or an occupation action the baking symbol ) to convert to. The face down card still counts as a prerequisite for the 2,000 cards in question with opaque-backed sleeves! Existing field first needing to renovate it to a stone house without first needing to renovate it to their.... Can purchase Agricola: Revised Edition agricola revised edition card list PC via Steam for $ 9.99 or for Android iOS. Place goods or food on remaining round spaces ( agricola revised edition card list use other that. Allows them more actions but remember you have to grow more food plow! 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