Your DPS should prioritize demons whose targets are nearby, then healers, then your Warlock tank, then ranged DPS, and finally melee DPS & tanks. Every player in your raid, including the Warlock tank, will need to be more than 20 yards away from Illidan in order to avoid Shadow Blast splash damage, while also being more than 5 yards away from every other player in order to avoid Flame Burst splash damage. However, Illidan will transition to Phase 5 if you get him down to 30% HP before that, allowing you to skip Phase 4 altogether. Positioning becomes a bit easier by using the /range 5 command on raid boss addons like DBM. Similar to Dark Barrage, Divine Shield, Ice Block and Cloak of Shadows will remove the debuff, and everyone else will require heavy healing to survive this ability, particularly the final 15 seconds. WebIllidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. sure to keep the tank alive while they drag the boss into the trap, stunning This ability is always cast at the same time as Flame Blast, so your tanks should start moving the moment they see the frontal fire animation. Deal with this traitor as he deserves! Illidan uses this ability every ~40 seconds. Keep the debuffs from Mortal Strike, Wound Poison and Aimed Shot up to reduce the amount of healing Illidan receives. During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). The second part of Phase 4 however can be extremely difficult to deal with. Phase Five starts when Illidan reaches 30%. Warlock is used for this job. Note that the damage of the residual flames isnt particularly high, so players that are trapped on one side of the flames can run through with some light healing. Draw Soul Deals 8100 to 9900 Shadow damage to any targets in front of the caster, healing for a portion of the damage dealt. Season of Mastery Realms Permanently Closing! The actual AoE is about 2 yards wider than the graphic. Exactly the same as rogues can, actually. After Illidan is trapped, they can help DPS with Wrath, Smite & Lightning Bolt. range away from the boss and avoid standing near any other players as Illidan's Both tanks and melee need to be aware and avoid the Eye Blasts Do not use Frost Nova in this case, just nuke the spawns. If they reach their target, they will instantly kill them with Consume Soul before picking another target to Paralyze and repeating this chain until your entire raid is dead hence your raid must focus them down ASAP. For Phase 2, it is recommended that you have 2 healers (Holy Paladins / Restoration Shamans) on each Flame of Azzinoth tank, or alternatively 1 single target healer on each of them while your Restoration Druids keep healing-over-time effects on both. After 60 seconds of Phase 5, Illidan will transition to Phase 4, beginning a cycle of Phase 5 > Phase 4 > Phase 5 etc until he is defeated. Phase 2 begins with Illidan flying off and throwing his glaives at the ground near the grate in the middle of the room, with one on the west side, and the other on the east side. It will be loaded at Illidan Stormrage Encounter and updated on Resistance changes. At 90%, Illidan calls for the help of his minions, but they simply get killed by Akama. The shadow demons spawn is always followed closely by a Flame Burst, so players must wait for the burst before they move out of position to kill them. a while, so be sure to conserve Mana as much as possible. Shear, Flame Crash and Draw Soul are all basically mechanics strictly for your main tank to deal with. Lu Li was now 30% away from LV17 and would probably be able to level up after killing the second Boss, Helix. You've wasted too much time mortals, now you shall fall! Illidan casts this every 2 seconds, but it is resistible. Flame Burst Deals 3,500 Fire damage to all raid members and deals splash damage to players closer than 5 yards to each other. It has a 20-second cooldown. Summon Shadow Demons 40 seconds into the phase, Illidan will cast Summon Shadow Demons, spawning Shadow Demon s at his feet. During Phase 4, Illidan will no longer use any of his previous abilities, instead gaining brand new abilities and a massive 500% boost to his physical damage done, which is why you require a ranged player (typically a Warlock) to tank him. Remember you can always swap targets if you are high on They will follow Flame Blast up with Blaze, spawning a patch of green flames on the ground which deal very high damage. only used in a certain phase. blade. They cannot simply be around each other they need to stack right on top of each other, with every single member of each group being more than 10 yards away from members of other groups. Remember Periodically, the tank has to move to get out of Flame Crash. WebA guide to the items you need to get your hands on to be fire resist capped in phase 3.https://seventyupgrades.com/set/ptdUDwqw5HcoRrxon7CMQW WebLeotheras requires Fire resist, Kael doesn't require any resist, and Illidan requires shadow resist. kill anyone they reach. Positioning for Phase 1 is very straightforward. now needs to be looking for Cage Traps dropped by Just like Leotheras the Blind in Serpentshrine Cavern, you must have a Warlock tank one of the phases of this boss. Demon Form back to his normal form/Phase 3. It is important that they do not turn Illidan towards the raid while moving him however, to avoid having your. If he reaches 30% health, Phase 5 starts. This phase is extremely easy, intended for your raid to learn Illidans mechanics in a low-pressure environment. wrong side. Web* The Incan civil war, between brothers [[{{Authority Equals Asskicking}} Atahualpa]] and [[{{Properly Paranoid}} Huscar]], between 1529 and 1532, is this trope to the core. Throughout the fight there are random damage-over-time debuffs being placed Additionally, many raids will additionally require a Warlock tank with Shadow Resistance gear in order to tank Illidans Demon Form, known as Phase 4, but this requirement can be bypassed by raids with decent damage output and 3-4 Shamans using Heroism / Bloodlust at the same time. Lasts for all of Phase 4. We will This will cause the AoE damage to become predictable, and powerful AoE healing spells like Circle of Healing and Chain Heal to always heal all affected players. Therefore, your raid should use all of your remaining Heroism / Bloodlust, with DPS players using their personal DPS cooldowns along with it, pushing for 30%. Generally, its believed that 4 resistance = 1% So up to the 30% mark (since that is the limit), it follows basic math: 10 resistance = 2.5% chance to resist 100 Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. With experience, raids can work out a technique to allow the melee damage dealers some movement. Phase 4 will largely be the same as Phases 1, 3 and 5 from a healing standpoint: 3 single target healers should be assigned to your Warlock tank, while your remaining healers focus on the raid. 30 badges. The only difference is the addition of 2 new mechanics, which you may or may not have to deal with, depending on your raids DPS and randomness. WebThe Fire Elementals on Illidan melee for ~10,000/12,000 fire before resistances, and do an instant cast frontal cone flame breath that hits for 10,000 fire, which drops a flame patch Nether of fire, and anyone debuffed by Parasitic Shadowfiend will run to the If Illidan targets the side that melee DPS players are on with it, they should move to the other Flame of Azzinoth or simply stop stealing damage if the other Flame is dead. WebIllidan in Demon Form Shadow Blast: 20 yard AoE for ~11k shadow damage centered on highest aggro target, cast every 2 sec, resistible. Level Feral Druids cannot avoid Shear in Phase 1 and thus make a good candidate for a Phase 2 Fire Resistance tank. Main tank (Warrior) requires no At the start of Phase Two, Illidan throws his warglaives Akama can and is triggering parry haste on Illidan. Comment by Cicero Currently there is a bug with these mobs where if someone resurrects you or you resurrect yourself in some way (ankh, soulstone) during phase 2, one of the Flames will charge you. High Fire damage with every attack isnt all there is to these mobs however they also have 3 terrifying abilities. Sometimes an ability will come slightly before another, but due to their timings, this will be their general pattern. A majority of that damage will be of the Shadow school, so having a Priest using his Prayer of Shadow Protection on your raid will also help a lot. If Illidan is one of the harder-hitting bosses in the game, dealing high damage Players should be ready to use their Master Healthstone to survive minor positioning accidents. Arcane is the most powerful Mage specialization in TBC, and brings exceptional raw damage output along with some decent raid buffs that make Mages quite strong. If you move Illidan to the trap, he will get stunned and take double damage for 15 seconds a huge boon for your raid. Illidan will summon multiple demons by the door after the Illidari Council, which Akama will then go and deal with, so your raid doesnt have to. Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. very high consistent shadow damage to his highest aggro target. Fire Resistance gear. US Blue Post: Whitemane era cluster locked! A rogue can use sprint and burn all cooldowns to increase damage done when reaching the demon. Do tanks need fire resistance for Illidan? Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. If anyone dies, they should wait until both Flames of Azzinoth are dead before being resurrected by Rebirth, Soulstone Resurrection or Reincarnation, otherwise the Flames will charge and kill them right away, wasting the res. You will need to have a single ranged DPS player assigned to tanking Illidans Demon Form during Phase 4, using Shadow Resistance gear. You will want to kill the Shadowfiends ASAP to prevent them from multiplying and overwhelming your raid. Unknown Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. before DPSing as being in the wrong spot can easily get you and others Elite The raid must spread out, and the players getting the debuff need a lot of healing. than usual. Target a raid member high on the global aggro list (usually a healer), On dealing a successful melee attack, their target receives the Parasitic Shadowfiend debuff (spawning 2 more parasitic shadowfiends after taking damage for 10 seconds), 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages. Almost every phase change comes with a threat reset, so be sure to allow the Wealth It will require that your raid has good coordination and everyone understands what they need to do. Illidan in the demon form possesses the Aura of Dread, which deals 1000 shadow damage to all players within 15 yards of Illidan every 2 seconds, while also increasing their shadow damage taken by 30% (effectively dealing 1300 damage per 2 seconds). You get the fire resist pieces from badges and you're gonna have shadow resist In both cases, youve seen all of Illidans most difficulties and youve persevered, so its highly unlikely that seeing them again will prevent you from coming out of this fight with some tasty loot. Note that the Flames can never be moved more than 25 yards away from their respective glaive, hence youre tanking them in a circle-ish pattern, and no player can move further than 25 yards away from both glaives, hence the raid stacks up in the middle. To come about this number, you need to do a little math. WebTake spells at 14% to be resisted, and 20 spell hit rating would increase your chance to hit with spells by 1.59%. If theres ever a fight to be prepared for, its this one it can last upwards of 10 minutes, with constantly high tank and raid damage, so theyll really need all the help they can get. Cast every 10 seconds, and is always paired with Blaze. EU Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available, US Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available. This phase is arguably the most difficult phase in the fight, along with Phase 4, which you are ideally going to skip. The raid will want to AoE these down as boss. Black Temple into either 2 or 3 groups to avoid taking too much raid damage from ?? phase as Aura of Dread will quickly kill anyone in melee range of the At Warcraft Tavern were huge fans of World of Warcraft. Equip: On successful melee or ranged attack gain 8 mana and if possible drain 8 mana from the target. pick the boss up and establish aggro before starting to DPS. Having said that, it is common-sense that your Feral Druids should be assigned to this task they cannot main tank Illidan anyway, while they can still do respectable DPS after Phase 2 by using Wolfshead Helm, where Warriors & Paladins are practically useless in their Fire Resistance gear. 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