If you return to the bheur, though, and tell her that the spirits now believe her to be gone, she probably also wont believe you! This is shown for you with two meters: Spirit Energy and Craving. The consequences of taking more than your alloted souls out of the repository can bedrastic. If you feed your addiction by consuming multiple spirits per day, your addiction will grow and youll need to consume more and more spirits just to keep your spirit energy at a manageable level. Head inside and speak to the inhabitants after quicksaving. Note that if you have Gann in your party here, hell engage Darovik in a long conversation about the fate of his soul. Bring Safiya to the receptacle and have her speak to the image to receive the Incomplete Soul. Useful, but you probably already have Safiya casting Mass Bulls Strength, Mass Eagles Splendor, and the other mass buff spells after you rest, and the bonuses wont stack. For example, you can get a +2 +1d6 acid longsword very early on. 2023 GAMESPOT, A FANDOM COMPANY. In it, youll find the spirits of a few of your ancestral spirit-eaters, who guard a woman dressed in red. Matthew Rorie You can choose to attack him or not; this appears to be a simple good guy/bad guy decision. Kill it to find a pair of Shocking Golem Arms; it would appear that youre going to be making a new golem in the expansion. After buffs, immune to negative damage, 50% acid, 100% fire, 100% sonic, (100% electrical from class), + additional 12 regen, tot 70 ac, immune to death magic, blindness, deafness, 68 fort, 49 reflex, 57 will and an average of about 120dmg per hit. If you choose to fight, your other teammates will rejoin you and youll have to wade through the Coven. Unfortunately using Suppress is bizarrely classified as a Lawful Good action (surely the self-interest involved in not becoming addicted to spirits would be a relatively neutral act, alignment-wise? Give it Spiderskin and Stoneskin for a nigh-unkillable helper. Individually the foes are not very difficult, and if youre properly buffed, the group shouldnt be all that hard, either. This is considered a good action. Thank you. If you can do so, though, youll earn a couple thousand experience points. I'll have a high UMD. . If you find any souls during your travels, you can bring them to the cauldron-like device here, place them inside, then flip the switch to the side to get a text readout of the souls last memories. Bloody ass you all, I love The Wheel of Time series https://teespring.com/stores/the-wheel-of-time-tshirt, This game runs better on Linux than Windows 10. My NWN2 Bard has an amulet that can only be used by an evil character that gives +3 wis and +3 cha but she's using it with UMD even though she's Chaotic Good. You likely cant, unless you have a high Diplomacy skill. Theres a relatively good result, one somewhat neutral option, and one particularly evil act. Theres a bottle of Pure Sanctuary Water inside that will come in handy in a bit. Inside, youll find an activation orb, an obelisk, a focusing site, and the first of the series of mirrors that dominates this floor. After combat buffs there was an additional 1d8 sonic, 4d8 massive critical, 3d8 electrical and 22 divine damage. Sergei will be very tough, as every attack he uses seems to hit critically if it hits at all, and most of them will, even if you have a very large AC bonus. After speaking to Sheva, return to the Veil theater and begin speaking to the actors there. If you come across enemies in closed classrooms, try to lure them out into the hallways to kill them one by one. There are also a bunch of dirt mounds in the city, so feel free to loot those as well. Safiya is one of the best utility characters in the game, as she can buff every party member quite thoroughly, create magical arms and armor, create wondrous items, and use her familiar to pick locks and detect traps. Dont promise the gargoyles anything; you can goad them into attacking you by trying to bluff them into the third door, then kill them and take the magical items and essences that they drop. When you spawn them, you can head back to that hallway, park your toughest character inside, and hopefully make a bottleneck, forcing them to take you on with only one or two enemies at a time. Can replace the two above effects IF there's not maximum effect on weapon. If your Influence with your teammates is high enough, you may be able to declare your love for one another and gain a special Romance feat. The Elite Vampires are probably going to be what you want to take down first, as theyre spellcasters. This will also allow me to use the Holy Avenger, not that it matters really but hey i'll take it. Another feat we never obtained, Eternal Rest will let you devour the evil energy inside undead creatures to recharge your spirit energy, but it does not increase your craving at all. Kill him and his men, then loot the bodies. Take Liennas key and head through the shadow portal at the rear of the Veil. Dwarves love to work with adamantine, fashioning it into sturdy armor and deadly, beautiful weapons. As you exit the Veil, a group of witches will accost you and accuse you of being the cause of an army of spirits on the gates of Mulsantir. Requires: Caster level 3, Craft Magic Arms and Armor feat, Cast light on a magic workbench containing the above, Requires: Caster level 6, Craft Magic Arms and Armor feat, Requires: Caster level 9, Craft Magic Arms and Armor feat, Requires: Caster level 12, Craft Magic Arms and Armor feat. When youre ready to face her, save your game and try to get as many of your characters as possible protected from Fear effects. If you managed to clear out a couple of the petitioners, hell let you through after you bribe him for 50,000 gold. Thatll earn you a quick 1500 XP. Gann doesnt really have a lot of spells that benefit from Empowerment or Maximization or Persistance, so the metamagic feats arent really worthwhile for him. You have one choice to make here: accept the siblings offer to help you fight against the army of spirits (which nets you 2,000 XP and a loss of influence with Kaelyn) or letting them free of their promise, which gets you a 6 point influence gain, 2,000 experience, and no helpers during the fight against the spirits; Efrem will also give you his stag helmet, which has some very nice stats on it: +4 AC (Deflection), +4 Constitution, Freedom of Movement, and Divine Resistance 10/-. One way or another, this quest will end up with your obtaining the Jar of Condensed Orglash Essences, which is key to putting out the fire in the Burning Grove. This will end Act I, for the record. There are two other Imaskari devices of the same nature in the area, with one of them already containing a lever in its control device. Doing so will net you the Jar of Condensed Orglash Essences, which can be applied to weapons in order to make anything they touch freeze. If you bash the stones here, youll find the Periapt of the Lost Witch, which grants the wearer Immunity to Critical Hits, Spell Resistance 30, and a couple of spell uses per days for Avasculate and Bestow Curse. Windelhelm: If you like listening to people talk, then you can step into the fray between Windelhelm and Enzibur in his dreamscape. If you side with the defenders, Araman will join you as a fifth party member, fully controllable and outfittable. Youll know youve shut down a loci when it explodes into a circle of white light. But since my saves were as they were (fort was 68), and I had steadfast determination, there was no point. Hes a bear! If you want to keep him alive, simply park him a good deal to the rear of any fights that you get in, and order your other party members around manually. It isnt necessarily an evil choice, however. Dispatch the mummies, then move down the ramp into the scriptorium. Chastise and Weaken Spirits can both be handy when taking on a large group of spirit enemies, but again, its probably not necessary to use too many of these abilities if you dont want to learn all of their ins and outs. Be wary; the door is trapped. Forovan: Forovan tests your strength by challenging you to an arm-wrestling contest. Shield of the Forgotten Lost (tower shield, I forgot, that's also from OC). (See the Feats section of this chapter for more details.). Another good healing spell is Rejuvenation Cocoon at the fifth level, if youre healing after combat. If you can summon creatures, they may be distracted enough to let you attack the Wizard. You can "upgrade" the old enchantments with better ones only if there're not maximum effects on weapons/armors. Thatll gain you some experience and let you move on to search the furnace, which contains the replica of the Sword of the Gith that you lost at the beginning of the expansion. She and Gann share many of the same spells, so they can double up their tasks if you need them to; they can both cast Summon Creature IX, which is pretty handy in the tougher fights. Speak to the Imaskari Golem there. As a note, there are a ton of soul housings in the repository itself, but you can only check out one at a time. Pathfinder: Kingmaker is the game NWN2 wanted to be. Our character managed to get romantical with Gann, and wound up with the Dreamers Heart feat, which lent us Spell Resistance 30 and Immunity to Mind-Affecting Spells. Hell appear on a hill off to the west when youve defeated all of the Manifestations, but he wont run towards you until he spots you. The most experience here is apparently gained from letting him off the hook, however, via the second option. For Mask, Obsidian revised the magical enchantment system from the version in NWN2, which was clunky and fiddly. Neverwinter Nights 2: Mask of the Betrayer (NWN2:MotB) is an expansion to Neverwinter Nights 2 developed by Obsidian Entertainment and published by Atari. Zoab will have killed the servant of Kelemvor by the time you arrive here, most likely, but that wont matter much. Hell have plenty of protections, so if possible, cast something like Mordenkainens Disjunction on him to strip them away, or simply unload on him with attacks and spells until he falls. The witches of Mulsantir are decidedly unfriendly to you. MotB is one of the best games ever. If you choose the evil choice, be sure to bind the feat that you earn onto your action bar and use it in the next fight. You can kill them, sure, but you can also challenge the jarl and attempt to take his crown. Speak to him when he leaves, and offer to help him out. You have two options here: you can either attempt to infuse the Keeper with your own Spirit Energy (which will drain your meter), or you can reach into it and extract its spirit core. Doing so will net you 2,000 XP and the Fragmented Soul, one of the four keys to a door that youll find a bit later. Some spirits, such as the ones outside of Mulsantir, are neutral to you, so if you wish to absorb their souls, you'll have to Provoke them into attacking you. Basically nil. Second Door: A defective Imaskari golem will attack you when you open this door. Zoab is surrounded by foes, and injured, so youll need to fight your way to him and hope that he survives the fight. You can find a Crossbow of Murder inside, along with some bolts and cash. Wipe them out, then choose how you wish to deal with the younglings to end the quest. Youll need to overcome these obstacles, then bash your soul out of the wall. Inside lies Count Crowroost, a vampire. It's up to you to find new friends, explore the new portion of the world that has been opened to you, and attempt to find the reason you've been cursed, and hopefully eliminate it before it overwhelms you. After she died, Gulkaush reappeared at full health, but it was a simple matter to bring her back down to zero. It starts off as a rogue with pretty light damage, but a heck of a sneak attack bonus. The former two can only be found at night, while the one in the Sloop is open all day long. Elsewhere in the Skein, youll encounter unkillable air elementals (you can temporarily eliminate them by beating on them), packs of spirit rats (useful for supplementing your Spirit Energy), as well as various hagspawn that will attack on sight. One of Many'll give you pretty decent buffs from loyalty (including +6 regen), and you can win him over without causing a lot of trouble by including him in the party right before you head to Myrkul - otherwise he's pretty shit and should by all means be left on the benches. Shes good for pretty much nothing but hitting targets hard, so keep in mind that your tactics may need some adjusting depending on what kind of character you have. With a little talking here ("If you claim to follow Kelemvor"), you can convince him that he should abandon his studies in the Temple, because if he continues them, hell wind up in the Wall of the Faithless in the afterlife. Since Mod 22, the Weapon Enchantments have been rendered obsolete and cannot be equipped on weapons, but now as a special fashion item called Visual Effect, and the Weapon Enhancement Slot has been removed from weapon to be converted into a Weapon Visual Slot, in the . This should be the first one you head through. If you manage to suppress your addiction, however, your craving will reduce and you wont drop in spirit energy by as much as you would otherwise. If you do wait until dusk, a Shadowy Portal will appear. When you reach the epic levels, Epic Gate winds up being a good choice, although it takes a while to cast. Also make sure that your game is paused whenever you need to perform inventory or spellbook management, level up, etc. You can find the Prison to the north. When theyre hot and bothered, move up and finish the group off. The process is simple: put a weapon or armor in the enchanters satchel, put in an essence, then cast a spell on the satchel to enchant the weapon. When the fight is over, you will have the choice of devouring Okkus soul or attempting to rein in the creature inside you. 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